author = {Kurt Schneider},
  title = {{E}xperience {M}agnets - {A}ttracting {E}xperiences, not {J}ust {S}toring
  booktitle = {Conference on Product Focused Software Process Improvement PROFES
  year = {2001},
  editor = {Bomarius, F.},
  address = {Kaiserslautern, Germany},
  abstract = {In a large company like DaimlerChrysler, learning from the experiences
	of others is crucial for many software tasks. One tool to assist
	experiential learning is the so-called Experience Base. It has traditionally
	be seen as a mere storage and administration device for experience
	packages. At best, those packages were annotated to allow searching
	along ontologies or in a case-based way. There are, however, several
	ideas to go beyond mere administration and storage. Two approaches
	are sketched in this paper that try to use more of the intrinsic
	power of a computer-based tool: one is an approach to capture design
	rationale while software prototypes are demonstrated. The other stems
	from an on-going project to enhance interaction of a Community of
	Practice that is channeled through an Experience Base. Both examples
	are explained as elements of an Experience Base that actively attract
	experiences instead of passively storing them.},
  doi = {10.1007/3-540-44813-6_14}