In a large company like DaimlerChrysler, learning from the experiences of others is crucial for many software tasks. One tool to assist experiential learning is the so-called Experience Base. It has traditionally be seen as a mere storage and administration device for experience packages. At best, those packages were annotated to allow searching along ontologies or in a case-based way. There are, however, several ideas to go beyond mere administration and storage. Two approaches are sketched in this paper that try to use more of the intrinsic power of a computer-based tool: one is an approach to capture design rationale while software prototypes are demonstrated. The other stems from an on-going project to enhance interaction of a Community of Practice that is channeled through an Experience Base. Both examples are explained as elements of an Experience Base that actively attract experiences instead of passively storing them.
»Experience Magnets - Attracting Experiences, not Just Storing Them«